The Burning Basis Vector

Uncivilized Computer Graphics Musings

Month: March 2015

Why Geometry Shaders Are Slow (Unless you’re Intel)

March 18, 2015 by Joshua Barczak

Let’s look at a simple, constrained test case. Suppose I want to render a very large number of oriented boxes. That makes for a rather boring scene, yes, but there are legitimate use cases in which I might want to do it. I might have a deferred renderer that’s rendering light bounding volumes, or maybe … [Read more…]

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